NES 2.0 Mapper 347
NES 2.0 Mapper 347 is used for Kaiser's cartridge conversion of the Famicom Disk System game Yume Koujou: Doki Doki Panic. Its UNIF board name is UNL-KS7030.
A typical example of a board designed to accomodate a single (converted) FDS game while using only 8 KiB of PRG-RAM, its memory map is quite complicated.
- CPU $6000-$6BFF: 3 KiB PRG-RAM bank
- CPU $6C00-$6FFF: 1 KiB PRG-ROM bank, selected by register at $9000
- CPU $7000-$7FFF: 4 KiB PRG-ROM bank, selected by register at $8000
- CPU $8000-$B7FF: 14 KiB PRG-ROM bank, hard-wired
- CPU $B800-$BFFF: 2 KiB PRG-RAM bank
- CPU $C000-$CBFF: 3 KiB PRG-ROM bank, selected by register at $9000
- CPU $CC00-$D7FF: 3 KiB PRG-RAM bank
- CPU $D800-$FFFF: 10 KiB PRG-ROM bank, hard-wired
Mirroring Select ($4025, write)
D~7654 3210 --------- .... M... +---- Select nametable mirroring type 0: Vertical 1: Horizontal
This register is basically identical to the original Famicom Disk System register.
PRG-ROM Bank Select #1 ($8000-$8FFF, write)
D~7654 3210 --------- .... .BBB +++- Select 4 KiB PRG-ROM bank at CPU $7000-$7FFF
PRG-ROM Bank Select #2 ($9000-$9FFF, write)
D~7654 3210 --------- .... BBBB ++++- Select 4 KiB PRG-ROM bank, the first 1 KiB of which mapped to CPU $6C00-$6FFF, the second 3 KiB of which mapped to CPU $C000-$CBFF
- As the FCEUX source code comment indicates, the actual bank order in the 128 KiB mask ROM is unknown. Current emulators expect the ROM image to be laid out like this:
- the first 32 KiB to contain the eight banks selected by register $8000 mapped to $7000-$7FFF,
- the next 64 KiB to contain the sixteen banks selected by register $9000, with the first 1 KiB mapped to CPU $6C00-$6FFF and the second 3 KiB mapped to CPU $C000-$CBFF;
- the final 32 KiB mapped to CPU $8000-$FFFF except where replaced by RAM and the switchable PRG-ROM bank.
- The conversion retains all writes to the FDS sound channel registers, so an emulator could provide the expansion sound channel even though the original Kaiser cartridge did not.
- A different cartridge conversion of the same game is described by INES Mapper 103. Its memory map is simpler, at the cost of requiring 16 KiB of WRAM instead of just 8 KiB.