Editing Talk:CPU power up state

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The recommendation for specific values at $0008/9/A/F seems bizarre to me. Why is this in the article at all? These bytes are not particularly consistent on either of my machines, and ''certainly'' don't match these magic values. A few quick power cycles sometimes seems to leave some bytes alone, but I don't see anything special about 8/9/A/F?
 
The recommendation for specific values at $0008/9/A/F seems bizarre to me. Why is this in the article at all? These bytes are not particularly consistent on either of my machines, and ''certainly'' don't match these magic values. A few quick power cycles sometimes seems to leave some bytes alone, but I don't see anything special about 8/9/A/F?
 
: Nowhere does it say that it's a recommendation. Those are simply results from a test (I believe from blargg). --[[User:Thefox|Thefox]] ([[User talk:Thefox|talk]]) 16:24, 5 October 2015 (MDT)
 
: Nowhere does it say that it's a recommendation. Those are simply results from a test (I believe from blargg). --[[User:Thefox|Thefox]] ([[User talk:Thefox|talk]]) 16:24, 5 October 2015 (MDT)
 
:: Two emulator authors seemed to have taken it as some kind of recommendation (NEStopia and puNES), so I think at the very least I think we need a better description of what should be expected. I don't see any value at all in describing these 4 magic values here, personally. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 18:25, 5 October 2015 (MDT)
 
  
 
I'm not certain the idea that it should be "mostly FF" is particularly good either. On my Famicom, it looks like 50/50 for a randomly selected bit (though with a high probability of fitting the pattern listed for any specific bit). On my NES, I'd guess there's might be a slight bias toward 1 bits, but I really don't think that's a very useful piece of information given how random it is, and how often there are repetitive (and different) patterns in the bits.
 
I'm not certain the idea that it should be "mostly FF" is particularly good either. On my Famicom, it looks like 50/50 for a randomly selected bit (though with a high probability of fitting the pattern listed for any specific bit). On my NES, I'd guess there's might be a slight bias toward 1 bits, but I really don't think that's a very useful piece of information given how random it is, and how often there are repetitive (and different) patterns in the bits.

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