INES Mapper 071
iNES Mapper 071 is assigned to games developed by Codemasters and published by Camerica. It's largely a clone of UNROM, and Camerica games were initially emulated under iNES Mapper 002 before 071 was assigned.
- MiG 29 - Soviet Fighter
- Fire Hawk
- The Fantastic Adventures of Dizzy
- Bee 52
- PRG ROM size: 128 or 256 KiB
- PRG ROM bank size: 16 KiB inner; ( 64 KiB outer in iNES Mapper 232 )
- PRG RAM: None
- CHR capacity: 8 KiB RAM
- CHR bank size: Not bankswitched
- Nametable mirroring: Hardwired H or V (most) or mapper controlled 1-screen (Fire Hawk)
- Subject to bus conflicts: No
- $8000-$BFFF: Switchable
- $C000-$FFFF: Fixed to last bank
- $8000-$FFFF: In the "Quattro" games, A16 and A17 are controlled by a separate register, allowing 64 KiB super-banks.
Outer bank select ($8000-$BFFF) (Only on iNES Mapper 232)
7 bit 0 ---- ---- xxxB Bxxx | | +-+--- Select 64 KiB PRG ROM bank for CPU $8000-$FFFF
Fire Hawk only writes this register at the address $9000, and other games like Micro Machines and Ultimate Stuntman write $00 to $8000 on startup. For compatibility without using a submapper, FCEUX begins all games with fixed mirroring, and applies single screen mirroring only once $9000-9FFF is written, ignoring writes to $8000-8FFF.
7 bit 0 ---- ---- xxxM xxxx | +----- Select 1 KiB CIRAM bank for PPU $2000-$2FFF
Bank select ($C000-$FFFF)
This register is present on all games: BF9093 (most common), BF9096, BF9097, and CCU. The number of bits available vary: 4 for the BF9093, 3 for the BF9097, and 2 for the BF9096.
7 bit 0 ---- ---- xxxx PPPP |||| ++++- Select 16 KiB PRG ROM bank for CPU $8000-$BFFF
CIC stun control ($E000-$FFFF)
This register is present on all games. A0 controls a latch going to the CIC stun circuit.
This mapper covers several Camerica/Codemasters boards. Most boards have fixed vertical or horizontal mirroring, but the Fire Hawk board differs in that it has mapper controlled 1-screen mirroring. These variants can be distinguished by NES 2.0 submappers.
Some of these games are like Battletoads in that they're very picky about timing and use some seldom used aspects of the NES, despite the mapper itself being as simple as the discrete logic mappers.
- Bee 52 uses the sprite overflow flag ($2002.5)
- MiG 29 uses DMC IRQs, and is VERY PICKY about their timing. If your DMC IRQ timing isn't spot on (or at least really freaking close), this game will glitch like hell.
This mapper also involves a custom lockout defeat circuit which is mostly unimportant for emulation purposes. Details will not be mentioned here, but are outlined in Kevtris' Camerica Mappers documentation.
Fire Hawk does some strange timing code when changing the mirroring mode. It is unknown whether or not any special timing is required.