NES Game Genie IC pinout

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See also: Game Genie

                  .---\/---.  
    CC PRG /CE <- | 01  48 | <- PPU A13 on NES
 Genie ROM /CE <- | 02  47 | -> CHR A13 on CC
       /ROMSEL -> | 03  46 | <- PPU /RD
       CPU R/W -> | 04  45 | <- PPU  A2
       CPU  A0 -> | 05  44 | <- PPU  A4
       CPU  A1 -> | 06  43 | <- PPU  A5
       CPU  A2 -> | 07  42 | <- PPU  A6
       CPU  A3 -> | 08  41 | <- PPU  A7
       CPU  A4 -> | 09  40 | <> CPU  D0
       CPU  A5 -> | 10  39 | <> CPU  D1
       CPU  A6 -> | 11  38 | <> CPU  D2
           GND -- | 12  37 | <> CPU  D3
       CPU  A7 -> | 13  36 | -- +5V
       CPU  A8 -> | 14  35 | <> CPU  D4
       CPU  A9 -> | 15  34 | <> CPU  D5
       CPU A10 -> | 16  33 | <> CPU  D6
       CPU A11 -> | 17  32 | <> CPU  D7
       CPU A12 -> | 18  31 | -> PPU  D7
       CPU A13 -> | 19  30 | ?? NC
       CPU A14 -> | 20  29 | -> PPU  D6
        /RESET -- | 21  28 | -> PPU  D5
            NC ?? | 22  27 | -> PPU  D4
       PPU  D0 <- | 23  26 | -> PPU  D3
       PPU  D1 <- | 24  25 | -> PPU  D2    
                  '--------'	 

Pins 31–35 and 37–40 are connected to the CPU Dx lines via 200-ohm resistors. Their function is to prevent a bus conflict.

CC M2 is pulled low by resistor-diode logic when Genie ROM /CE is low.

/RESET only detects power-on reset, not reset-button reset.

Pin 30 goes to an unpopulated location for a capacitor.

References