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  • :Application specific integrated circuit. Used with mappers involving complicated logic that the IC chip is made specific to this purpo ...to make the selected page visible to the rest of the system. More advanced mappers have "fine-grained bank switching", which makes separate banks available in
    16 KB (2,627 words) - 09:05, 27 August 2017
  • There are two types of '''mirroring''' on the NES: * '''[[#Memory Mirroring|Memory Mirroring]]''' is when the same memory may be accessed at multiple addresses, causing
    14 KB (2,268 words) - 17:50, 3 March 2021
  • ...Also called just A0..A14 in official docs, or CPU A0..A14 (to not confuse with address outputs of [[mapper]]s sharing the same number). This is the CPU ad ...gnal is the only way to determine the state of A15, so it's needed for any mappers doing any address decoding.
    10 KB (1,582 words) - 16:34, 24 December 2020
  • ...g RAM to the cartridge or even extra sound channels. More commonly though, mappers are designed to allow games larger than 40K to be made. *(always) [[Mirroring|Nametable Mirroring]]: controlling which way the nametables are arranged, as the NES only has t
    54 KB (7,300 words) - 14:19, 24 March 2021
  • |mirroring=H, V, or 1, switchable [[Category:Nintendo licensed mappers]][[Category:NES 2.0 mappers with submappers]]
    13 KB (2,202 words) - 17:15, 26 February 2021
  • |mirroring=H or V, switchable, or 4 fixed ...mappers]][[Category:Mappers with scanline IRQs]][[Category:NES 2.0 mappers with submappers]]
    18 KB (2,965 words) - 07:56, 5 December 2020
  • |mirroring=arbitrary, up to 3 source<br />nametables (plus fill mode) ...IRQs]][[Category:Mappers with single-screen mirroring]][[Category:Mappers with cycle IRQs]]
    31 KB (4,730 words) - 17:06, 19 January 2020
  • |mirroring=H, V, or 1, switchable ...][[Category:Mappers with cycle IRQs]][[Category:Mappers with single-screen mirroring]]
    10 KB (1,557 words) - 22:46, 22 August 2020
  • ...Category:Mappers with bus conflicts]][[Category:Mappers with single-screen mirroring]]{{Infobox_iNES_mapper |mirroring=1 page switchable
    3 KB (526 words) - 23:20, 31 May 2018
  • [[Category:Discrete logic mappers]][[Category:Nintendo licensed mappers]] * CHR capacity: 8 KB RAM [[Category:Mappers with CHR RAM]]
    3 KB (509 words) - 07:28, 18 November 2019
  • ...Category:Mappers with scanline IRQs]][[Category:Mappers with single-screen mirroring]] '''TLSROM''' refers to a variant of the [[TLROM]] board with the VRAM mirroring signals routed through the CHR side of the [[MMC3|Nintendo MMC3]] a differe
    698 B (99 words) - 23:20, 31 May 2018
  • ...(CPLD/FPGA), almost any mapper implementation can be done in just one chip with some additional components for: ...using them for simple mapper reproduction. Learning how to implement some mappers using discrete chips (74 and 40 family) might be more economical for some u
    17 KB (2,353 words) - 00:04, 4 April 2020
  • ...onflicts]][[Category:Nintendo licensed mappers]][[Category:NES 2.0 mappers with submappers]] ...Mapper 034|submapper]] can be used to force use of NINA-001 behavior even with 8 KiB of CHR ROM or CHR RAM.
    2 KB (341 words) - 15:38, 21 April 2015
  • ...ory:in NesCartDB]][[Category:Nintendo licensed mappers]][[Category:Mappers with scanline IRQs]] ...3's CIRAM A10 output, to compensate for the MMC3's lack of single-screen [[mirroring]].
    5 KB (698 words) - 12:51, 14 August 2015
  • ...ory:in NesCartDB]][[Category:Nintendo licensed mappers]][[Category:Mappers with scanline IRQs]] ...d combining TQROM-style ROM/RAM mixing with [[TLSROM]]-style single-screen mirroring.
    3 KB (415 words) - 00:17, 5 March 2019
  • * Nametable [[mirroring]]: Controlled by mapper ...pter is a special shaped cartridge that contains the RAM chips and an ASIC with DRAM controller, IRQ hardware, sound generation hardware, serial interface
    9 KB (1,400 words) - 09:01, 3 December 2020
  • |mirroring=H, V switchable ...ory:NES 2.0 mappers with submappers]][[Category:Mappers with single-screen mirroring]]
    11 KB (1,673 words) - 11:29, 12 July 2019
  • Ideally, NES games place nametable [[mirroring]] glitches in the overscan, and some emulators simulate overscan in order t ...PPUADDR to set the scroll, but given that this was one of the first games with a scroll split, it might just be another example of imperfect hardware unde
    9 KB (1,519 words) - 06:58, 4 November 2018
  • {{DEFAULTSORT:071}}[[Category:iNES Mappers]][[Category:NES 2.0 mappers with submappers]] * CHR capacity: 8 KiB RAM [[Category:Mappers with CHR RAM|071]]
    4 KB (590 words) - 12:54, 24 April 2019
  • |mirroring=H, V, or 1, switchable ...][[Category:Mappers with cycle IRQs]][[Category:Mappers with single-screen mirroring]]
    7 KB (1,133 words) - 10:12, 26 January 2019

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