Talk:Colour-emphasis games

From Nesdev wiki
Jump to: navigation, search

There's a demo by Chris Covell named "Wall". It uses a blue emphasis to simulate the water flooding the wall. (unsigned post by Zepper)

Added. I forget whether flowing_palette by blargg uses emphasis or not. --Tepples (talk) 12:25, 23 June 2013 (MDT)

Dim the screen[edit]

Wouldn't it be much better to have all games that "set the colour emphasis to dim the entiere screen" in their own list, rather than repeat the same thing over and over a dozen of times?Bregalad (talk) 05:20, 26 May 2015 (MDT)

Sure, I agree. This seems uncontroversial, though, probably no need to talk about it first? (Have made the edit.) - Rainwarrior (talk) 09:47, 26 May 2015 (MDT)

Transient Effects[edit]

If a game uses colour emphasis just for a few frames in the middle of an effect or for a flash, should it be added on the list or should it be excluded ? Bregalad (talk) 06:42, 23 December 2015 (MST)

I think any use is worth mentioning. A lot of the entries already present could use some explanation as to when and how the emphasis bits are used. - Rainwarrior (talk) 19:02, 23 December 2015 (MST)
I'm pretty sure games where nothing is mentionned always dim the screen (instead of doing it in a particular case)Bregalad (talk) 06:56, 28 December 2015 (MST)

Dragon's Lair[edit]

Dragon's Lair (U) [!] has the same problem. Cluster (talk) 18:36, 20 March 2016 (MDT)


And Cybernoid - The Fighting Machine (U) [!] sets all three bits too. But only in main menu. Cluster (talk) 20:01, 12 April 2016 (MDT)

We should give Cluster permission to edit the wiki rather than having to go via the Talk pages —Lidnariq (talk) 12:45, 15 April 2016 (MDT)
After 2 edits 4 days apart, Cluster is autoconfirmed. --Tepples (talk) 16:39, 15 April 2016 (MDT)