The NES CPU core is based on the 6502 processor and runs at approximately 1.79 MHz (1.66 MHz in a PAL NES). It is made by Ricoh and lacks the MOS6502's decimal mode. In the NTSC NES, the RP2A03 chip contains the CPU and APU; in the PAL NES, the CPU and APU are contained within the RP2A07 chip.
- CPU instructions
- CPU addressing modes
- CPU memory map
- CPU power-up state
- CPU registers
- CPU status flag behavior
- CPU interrupts
- Unofficial opcodes
- CPU pin-out and signals, and other hardware pin-outs
CPU signals and frequencies
The CPU generates its clock signal by dividing the master clock signal.
|Rate||NTSC NES/Famicom||PAL NES||Dendy|
|Color subcarrier frequency fsc (exact)||3579545.Hz (39375000/11 Hz)||4433618.75 Hz||4433618.75 Hz|
|Color subcarrier frequency fsc (approx.)||3.579545 MHz||4.433619 MHz||4.433619 MHz|
|Master clock frequency 6fsc||21.477272 MHz||26.601712 MHz||26.601712 MHz|
|Clock divisor d||12||16||15|
|CPU clock frequency 6fsc/d||1.789773 MHz (~559 ns per cycle)||1.662607 MHz (~601 ns per cycle)||1.773448 MHz (~564 ns per cycle)|
* The vast majority of PAL famiclones use a chipset or NOAC with this timing. A small number use UMC UA6540+6541, which also PAL NES timing.
- All illegal 6502 opcodes execute identically on the 2A03/2A07.
- Every cycle on 6502 is either a read or a write cycle.
- A printer friendly version covering all section is available here.
- Emulator authors may wish to emulate the NTSC NES/Famicom CPU at 21441960 Hz ((341×262-0.5)×4×60) to ensure a synchronised/stable 60 frames per second.
- 2A03 technical reference by Brad Taylor. (Pretty old at this point; information on the wiki might be more up-to-date.)