Difference between revisions of "Colour-emphasis games"

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(The menu palette effect in Final Fantasy 1 is *NOT* done by colour emphasis, Place both Final Fantasies on the same line)
(Commercial: grouping the 3-bits dim)
Line 2: Line 2:
  
 
== Commercial ==
 
== Commercial ==
* ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen.
 
 
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
 
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
* ''The Immortal'' uses all 3 emphasis bits to dim the entire screen.
+
* ''Noah's Ark (E)'' uses blue emphasis combined with grayscale mode to put part of the level underwater.
* ''James Bond Jr'' uses all 3 emphasis bits to dim the entire screen.
+
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.
* ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen.
+
 
* ''Just Breed'' uses all 3 emphasis bits to dim the entire screen.
+
The following games set all 3 emphasis bits at once to dim the screen:
* ''The Lion King'' (E) uses all 3 emphasis bits to dim the entire screen.
+
* ''Felix the Cat''
* ''Magician'' uses all 3 emphasis bits to dim the entire screen.
+
* ''The Immortal''
* ''Noah's Ark'' (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
+
* ''James Bond Jr''
* ''Super Spy Hunter'' sets all 3 emphasis bits when the game is paused. The Japanese version, ''Battle Formula'', doesn't do this.
+
* ''The Jungle Book''
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to draw the level, and all 3 emphasis bits to dim when paused.
+
* ''Just Breed''
 +
* ''The Lion King (E)''
 +
* ''Magician''
 +
* ''Super Spy Hunter'', when paused. The Japanese version ''Battle Formula'' doesn't do this.
  
 
== Homebrew ==
 
== Homebrew ==

Revision as of 09:46, 26 May 2015

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

Commercial

  • Final Fantasy and Final Fantasy II rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
  • Super Game's Aladdin uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.

The following games set all 3 emphasis bits at once to dim the screen:

  • Felix the Cat
  • The Immortal
  • James Bond Jr
  • The Jungle Book
  • Just Breed
  • The Lion King (E)
  • Magician
  • Super Spy Hunter, when paused. The Japanese version Battle Formula doesn't do this.

Homebrew

  • Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
  • Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
  • Munchie Attack by Memblers dims the screen upon Game Over.

Romhacks

References