Difference between revisions of "Colour-emphasis games"

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* ''Final Fantasy 1''
 
* ''Final Fantasy 1''
 
* ''James Bond Jr'' uses all 3 emphasis bits to dim the entire screen
 
* ''James Bond Jr'' uses all 3 emphasis bits to dim the entire screen
* ''Just Breed''
+
* ''Just Breed'' uses all 3 emphasis bits to dim the entire screen
* ''Noah's Ark'' (E)
+
* ''Magician'' uses all 3 emphasis bits to dim the entire screen
* ''[https://sites.google.com/site/rockman4mi/ Rockman 4 Minus Infinity romhack]'' during Brightman's stage
+
* ''Noah's Ark'' (E) uses blue emphasis combined with grayscale mode to put part of the level underwater
 +
* ''[https://sites.google.com/site/rockman4mi/ Rockman 4 Minus Infinity romhack]'' during Brightman's stage to darken areas farther away from Mega Man
 +
* ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen
  
  
 
== References ==
 
== References ==
 
*[http://forums.nesdev.com/viewtopic.php?t=8623 BBS topic]
 
*[http://forums.nesdev.com/viewtopic.php?t=8623 BBS topic]

Revision as of 18:54, 22 June 2013

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

  • Felix the Cat uses all 3 emphasis bits to dim the entire screen
  • Final Fantasy 1
  • James Bond Jr uses all 3 emphasis bits to dim the entire screen
  • Just Breed uses all 3 emphasis bits to dim the entire screen
  • Magician uses all 3 emphasis bits to dim the entire screen
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater
  • Rockman 4 Minus Infinity romhack during Brightman's stage to darken areas farther away from Mega Man
  • The Jungle Book uses all 3 emphasis bits to dim the entire screen


References