Difference between revisions of "Colour-emphasis games"

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(someone on talk suggested adding homebrew)
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The following is a list of games which make use of [[PPU registers#Mask ($2001) > write |PPU register $2001]]'s colour emphasis bits (D7 to D5):
 
The following is a list of games which make use of [[PPU registers#Mask ($2001) > write |PPU register $2001]]'s colour emphasis bits (D7 to D5):
  
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== Commercial ==
 
* ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen
 
* ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen
 
* ''Final Fantasy 1''
 
* ''Final Fantasy 1''
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* ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen
 
* ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen
  
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== Homebrew ==
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* [http://nesdev.com/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
  
 
== References ==
 
== References ==
 
*[http://forums.nesdev.com/viewtopic.php?t=8623 BBS topic]
 
*[http://forums.nesdev.com/viewtopic.php?t=8623 BBS topic]

Revision as of 12:23, 23 June 2013

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

Commercial

  • Felix the Cat uses all 3 emphasis bits to dim the entire screen
  • Final Fantasy 1
  • James Bond Jr uses all 3 emphasis bits to dim the entire screen
  • Just Breed uses all 3 emphasis bits to dim the entire screen
  • Magician uses all 3 emphasis bits to dim the entire screen
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater
  • Rockman 4 Minus Infinity romhack during Brightman's stage to darken areas farther away from Mega Man
  • The Jungle Book uses all 3 emphasis bits to dim the entire screen

Homebrew

  • Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.

References