Difference between revisions of "Colour-emphasis games"

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(Commercial: do HKO/pirate ports belong in "commercial" ?)
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* ''Noah's Ark'' (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
 
* ''Noah's Ark'' (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
 
* ''Super Spy Hunter'' sets all 3 emphasis bits when the game is paused. The Japanese version, ''Battle Formula'', doesn't do this.
 
* ''Super Spy Hunter'' sets all 3 emphasis bits when the game is paused. The Japanese version, ''Battle Formula'', doesn't do this.
 +
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to draw the level, and all 3 emphasis bits to dim when paused.
  
 
== Homebrew ==
 
== Homebrew ==

Revision as of 13:29, 16 March 2015

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

Commercial

  • Felix the Cat uses all 3 emphasis bits to dim the entire screen.
  • Final Fantasy rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select.
  • Final Fantasy II (J) rapidly sets and clears all 3 emphasis bits to flash the screen.
  • The Immortal uses all 3 emphasis bits to dim the entire screen.
  • James Bond Jr uses all 3 emphasis bits to dim the entire screen.
  • The Jungle Book uses all 3 emphasis bits to dim the entire screen.
  • Just Breed uses all 3 emphasis bits to dim the entire screen.
  • The Lion King (E) uses all 3 emphasis bits to dim the entire screen.
  • Magician uses all 3 emphasis bits to dim the entire screen.
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
  • Super Spy Hunter sets all 3 emphasis bits when the game is paused. The Japanese version, Battle Formula, doesn't do this.
  • Super Game's Aladdin uses red emphasis to draw the level, and all 3 emphasis bits to dim when paused.

Homebrew

  • Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
  • Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
  • Munchie Attack by Memblers dims the screen upon Game Over.

Romhacks

References