Difference between revisions of "NES 2.0 submappers"

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(001: MMC1: I think I was off by a row when I was reading this stuff from the table?)
(001: MMC1: clarify that submappers 1,2 are a subset of 4)
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== [[iNES Mapper 001|001]]: [[MMC1]] ==
 
== [[iNES Mapper 001|001]]: [[MMC1]] ==
Most [[SxROM|MMC1 boards]] wire all PRG ROM address lines A14-A18 to the mapper's output in a fairly predictable manner.
+
Most [[SxROM|MMC1 boards]] are compatible with the standard mapper 1 behavior (submapper 0).
  
Boards with CHR RAM wire PRG ROM A18 and the PRG RAM address lines to otherwise unused CHR bank outputs.
+
Boards with CHR-RAM usually reuse the CHR banking lines to address other things.
 +
* SUROM, SOROM, and SXROM implement extra PRG-ROM and PRG-RAM banking (submappers 1, 2, 4).
 +
* SNROM implements a redundant PRG-RAM enable (no assigned submapper).
  
Boards designed to take a 32 KiB PRG ROM, either connect PRG ROM A14 to the MMC1's output (SIROM), or directly to CPU A14 (SEROM, SHROM, SH1ROM).
+
Boards with 32k of PRG-ROM usually have no PRG banking. SEROM, SHROM, SH1ROM (submapper 5).
 
+
Submappers 1, 2 and 4 have register configurations that necessitate specific PRG ROM and PRG RAM sizes. These can alternatively be detected by the relevant size fields in the header.
+
  
 
=== 001: 0 ===
 
=== 001: 0 ===
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[[SUROM]] reuses a CHR banking line to address a larger PRG ROM.
 
[[SUROM]] reuses a CHR banking line to address a larger PRG ROM.
  
Can alternatively be identified by the following conditions:
+
This is a subset of SXROM. See [[001: 4]] below.
* CHR RAM = 8k (allows reuse of CHR banking lines)
+
 
 +
This should be used with:
 +
* CHR RAM = 8k
 
* PRG RAM = 8k
 
* PRG RAM = 8k
* PRG ROM = 512k (larger size enabled by the reused line)
+
* PRG ROM = 512k
  
 
Games:
 
Games:
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[[SOROM]] reuses a CHR banking line to bankswitch a larger PRG RAM.
 
[[SOROM]] reuses a CHR banking line to bankswitch a larger PRG RAM.
  
Can alternatively be identified by the following conditions:
+
This is a subset of SXROM. See [[001: 4]] below.
* CHR RAM = 8k (allows reuse of CHR banking lines)
+
 
* PRG RAM = 16k (larger size enabled by the reused line)
+
This should be used with:
 +
* CHR RAM = 8k
 +
* PRG RAM = 16k
 
* PRG ROM <= 256k
 
* PRG ROM <= 256k
  
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=== 001: 3 ===
 
=== 001: 3 ===
'''Deprecated.''' Use [[iNES Mapper 155]] instead.
+
'''Deprecated.'''
 +
This submapper is already implemented as [[iNES Mapper 155]] instead.
  
 
=== 001: 4 ===
 
=== 001: 4 ===
[[SXROM]] reuses CHR banking lines for larger PRG RAM banking and an optional larger PRG ROM.
+
[[SXROM]] is a superset of [[SUROM]] and [[SOROM]] with an additional bit for more PRG RAM.
  
Can alternatively be identified by the following conditions:
+
The MMC1's CHR banking registers are reused in the following way:
 +
 
 +
4bit0
 +
-----
 +
PSSxC
 +
||| |
 +
||| +- 4k CHR-RAM bank (CHR A12)
 +
||+--- 16k PRG-RAM bank (PRG RAM A14) SXROM
 +
|+---- 8k PRG-RAM bank (PRG RAM A13) SXROM, SUROM
 +
+----- 256k PRG-RAM bank (PRG ROM A18) SXROM, SOROM
 +
 
 +
This should be used with:
 
* CHR RAM = 8k (allows reuse of CHR banking lines)
 
* CHR RAM = 8k (allows reuse of CHR banking lines)
* PRG RAM = 32k (larger size enabled by the reused lines)
+
* PRG RAM <= 32k (larger size enabled by the reused lines)
 
* PRG ROM <= 512k (larger size enabled by the reused lines)
 
* PRG ROM <= 512k (larger size enabled by the reused lines)
 +
 +
Configurations that only require the SOROM or SUROM subsets should specify those submappers instead.
  
 
Games:
 
Games:
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* ''Tetris''
 
* ''Tetris''
  
Some of these games may be compatible with submapper 0 if $8000-BFFF is initialized to the low bank, and $C000-FFFF is initialized to the high bank, and the game never changes this. However, if an NES 2.0 header is specified, it should be presumed that a specific submapper is desired.
+
Some of these games may be compatible with submapper 0 if $8000-BFFF is initialized to the low bank, and $C000-FFFF is initialized to the high bank, and the game never changes this.
  
 
== [[iNES Mapper 004|004]]: [[MMC3]] ==
 
== [[iNES Mapper 004|004]]: [[MMC3]] ==

Revision as of 11:11, 8 August 2015

Submapper is a term used in the NES 2.0 header for 4-bit codes designating functionally distinct variants of iNES mappers that cannot be distinguished by the memory size fields alone. Most emulators using iNES format distinguish these using CRC, SHA-1, or other hashes of the PRG ROM and CHR ROM, but this works only for games published prior to 1997, not for fan translations or ROM hacks, and not for new games on the same mapper.

Submapper 0 represents the default iNES behavour, so that backward compatibility is maintained.

This document is a living specification. Proposals for new submappers should be made at: Proposals.

001: MMC1

Most MMC1 boards are compatible with the standard mapper 1 behavior (submapper 0).

Boards with CHR-RAM usually reuse the CHR banking lines to address other things.

  • SUROM, SOROM, and SXROM implement extra PRG-ROM and PRG-RAM banking (submappers 1, 2, 4).
  • SNROM implements a redundant PRG-RAM enable (no assigned submapper).

Boards with 32k of PRG-ROM usually have no PRG banking. SEROM, SHROM, SH1ROM (submapper 5).

001: 0

Normal behavior.

001: 1

SUROM reuses a CHR banking line to address a larger PRG ROM.

This is a subset of SXROM. See 001: 4 below.

This should be used with:

  • CHR RAM = 8k
  • PRG RAM = 8k
  • PRG ROM = 512k

Games:

  • Dragon Warrior III
  • Dragon Warrior IV / Dragon Quest IV
  • Ninjara Hoi!

001: 2

SOROM reuses a CHR banking line to bankswitch a larger PRG RAM.

This is a subset of SXROM. See 001: 4 below.

This should be used with:

  • CHR RAM = 8k
  • PRG RAM = 16k
  • PRG ROM <= 256k

Games:

  • Genghis Khan / Aoki Ookami to Shiroki Mejika: Genghis Khan
  • Nobunaga's Ambition / Nobunaga no Yabou: Zenkokuban
  • Romance of the Three Kingdoms
  • Sangokushi

001: 3

Deprecated. This submapper is already implemented as iNES Mapper 155 instead.

001: 4

SXROM is a superset of SUROM and SOROM with an additional bit for more PRG RAM.

The MMC1's CHR banking registers are reused in the following way:

4bit0
-----
PSSxC
||| |
||| +- 4k CHR-RAM bank (CHR A12)
||+--- 16k PRG-RAM bank (PRG RAM A14) SXROM
|+---- 8k PRG-RAM bank (PRG RAM A13) SXROM, SUROM
+----- 256k PRG-RAM bank (PRG ROM A18) SXROM, SOROM

This should be used with:

  • CHR RAM = 8k (allows reuse of CHR banking lines)
  • PRG RAM <= 32k (larger size enabled by the reused lines)
  • PRG ROM <= 512k (larger size enabled by the reused lines)

Configurations that only require the SOROM or SUROM subsets should specify those submappers instead.

Games:

001: 5

SEROM, SHROM, SH1ROM use a fixed 32k PRG ROM with no banking support. (This is distinct from SIROM which has 32k of bankable PRG ROM.)

PRG ROM A14 is connected directly to CPU A14 (and MMC1 A14 input) instead of MMC1 A14 output.

  • Adventures of Lolo
  • Airwolf
  • The All New Family Feud
  • Anticipation
  • Boulder Dash
  • Dr. Mario
  • Hirake! Ponkikki
  • Palamedes
  • Palamedes II: Star Twinkles
  • R.C. Pro-Am
  • Sesame Street 123
  • Sesame Street ABC
  • Sky Kid
  • Snake Rattle 'n Roll
  • Taboo: The Sixth Sense
  • Tetris

Some of these games may be compatible with submapper 0 if $8000-BFFF is initialized to the low bank, and $C000-FFFF is initialized to the high bank, and the game never changes this.

004: MMC3

iNES Mapper 004 represents the most common boards using these four ICs: early MMC3, late MMC3, MC-ACC, and MMC6.

There are three known kinds of IRQ:

  1. MMC3A: IRQ is asserted on A12 rise, and loading the latch with 0 disables IRQ. Some chips labeled MMC3B also have this "old style" behavior. No games are known to rely on this behavior.
  2. MMC3C: IRQ is asserted on A12 rise, and loading the latch with 0 produces an IRQ on every scanline. Some chips labeled MMC3B also have this "new style" behavior, as does the MMC6. Some later games rely on this behavior.
  3. MC-ACC: IRQ is asserted on A12 fall, typically four pixels later than MMC3C. Interrupts can be produced every scanline, like the MMC3C.[1]

There are two known kinds of PRG RAM enable:

  1. MMC3: One set of enable bits controls the entire chip.
  2. MMC6: The first and second enables control the first and second half of PRG RAM, and an additional enable in bit 5 of $8000 controls the whole PRG RAM.

The TEROM and TFROM boards have two jumpers that can respectively disable IRQs and force hard-wired mirroring. It is believed that nothing was ever released that used them.

004: 0

Normal. (MMC3C)

004: 1

MMC6 has an alternative PRG-RAM enable and write protection scheme designed for its internal 1k PRG RAM.

  • StarTropics
  • StarTropics 2

004: 2

MMC3C with hard wired mirroring.

  • (no known games)

004: 3

MC-ACC

The MC-ACC is found in 13 second-source PCBs manufactured by Acclaim:

  • Alien³
  • George Foreman's KO Boxing
  • The Incredible Crash Dummies
  • Mickey's Safari in Letterland
  • Roger Clemens' MVP Baseball
  • Rollerblade Racer
  • The Simpsons: Bart vs. The World
  • The Simpsons: Bartman Meets Radioactive Man
  • Spider-Man: Return of the Sinister Six
  • T&C Surf Designs 2: Thrilla's Surfari
  • T2: Terminator 2: Judgment Day
  • WWF King of the Ring
  • WWF WrestleMania: Steel Cage Challenge

032: Irem G101

A variation of this mapper requires hardwired one-screen mirroring and entirely ignores writes to $9000.

032: 0

Normal (H/V mapper-controlled mirroring)

032: 1

CIRAM A10 is tied high (fixed one-screen mirroring) and PRG banking style is fixed as 8+8+16F

068: Sunsoft 4

In addition to its normal function, the Sunsoft 4 IC was used in Nantettatte!! Baseball, which allowed a second expansion cartridge to be plugged into it.

068: 0

0: Normal (max 256KiB PRG)

068: 1

1: Sunsoft Dual Cartridge System a.k.a. NTB-ROM (max 128KiB PRG, licensing IC present, external option ROM of up to 128KiB should be selectable by a second menu)

071: Codemasters

Some games use this with 1-screen mirroring, where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have hardwired horizontal or vertical mirroring.

Another variation of this mapper was used in the Quattro multicarts, but these have been reassigned to mapper 232.

071: 0

Hardwired horizontal or vertical mirroring.

071: 1

Mapper controlled single-screen mirroring.

078: Cosmo Carrier / Holy Diver

This mapper unfortunately combines two games with incompatible mirroring control.

One game uses this with 1-screen mirroring, where the mapper's mirroring control bit is wired directly to CIRAM A10. The other can switch between horizontal and vertical mirroring, using a multiplexer between PPU A10 and PPU A11 whose output is sent to CIRAM A10.

078: 0

Unspecified.

078: 1

Single-screen mirroring (nibble-swapped mapper 152).

078: 2

Deprecated.

078: 3

Mapper-controlled H/V mirroring.

210: Namco 175 and 340

Mapper 210 doesn't distinguish between the 175's hardwired mirroring and 340's 1/H/V mirroring.

Also, previous confusion and compatibility code used by Namco when they were developing games means that many 175- and 340- using games are incorrectly tagged as mapper 19.

210: 0

No advisory statement is made (use runtime heuristics suggested at mapper 210)

210: 1

Namco 175. Hardwired mirroring, no IRQ.

  • Famista '91
  • Family Circuit '91
  • Chibi Maruko-chan: Uki Uki Shopping
  • Heisei Tensai Bakabon / Genius Bakabon

210: 2

Namco 340. 1/H/V mirroring, no IRQ, no internal or external RAM.

  • Splatterhouse
  • Wagyan Land 2
  • Famista '92
  • Dream Master
  • Top Striker
  • Wagyan Land 3
  • Famista '93
  • Famista '94

232: Quattro

Similar to #71 above, with a separate register controlling which 64 KiB outer bank of the PRG ROM is used. This is used for the Quattro multicarts.

The Aladdin Deck Enhancer version of these multicarts used a different banking scheme.

323: 0

0: Normal

232: 1

Aladdin Deck Enhancer variation. Swap the bits of the outer bank number.

References

  1. MC-ACC IRQ test results