Placeholder graphics

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Revision as of 19:36, 18 February 2010 by Tepples (Talk | contribs) (intro)

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Most programmers can't produce large quantities of high-quality pixel art. So for a game that uses a scrolling map, it is wise to enlist artists. Ordinarily, it goes like this

  1. Develop an engine
  2. Make a demo
  3. Attract artists
  4. Make the game itself, as a total conversion mod of the demo that you produced in step 2

But in order to make the demo, you'll need some art assets to put in your demo.