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  • ! Author ...od log] (created using [[Nintendulator]], an emulator chosen by the test's author because its CPU was verified to function correctly, aside from some minor d
    22 KB (3,248 words) - 09:13, 14 April 2021
  • * An NES dev cartridge is in production by Membler Industries. More details to come. ...://nesdev.com/NESDoc.pdf Nintendo Entertainment System Documentation] v1.0 by Patrick Diskin.
    35 KB (5,450 words) - 08:06, 26 June 2020
  • Some people prefer to rip graphics from existing non-free NES games, but it could prove disastrous if enough of these tiles managed to make it So it's better to use assets that require nothing more than crediting the author, like these:
    2 KB (244 words) - 18:25, 10 March 2021
  • * An NES dev cartridge is in production by Membler Industries. More details to come. ! width="120" | Author
    35 KB (5,454 words) - 01:38, 29 July 2015
  • ! Author | Most games cost 500 Nintendo Points in Wii Shop Channel
    23 KB (2,908 words) - 15:50, 6 May 2020
  • Example Games: 52 Games
    2 KB (184 words) - 13:01, 18 February 2018
  • ...too difficult, or outright impossible, for a real human player to perform, by requiring abilities such as premonition or perfect accuracy. If you are an emulator author, please try to ensure your emulator fulfills most of these requirements.
    4 KB (666 words) - 05:44, 9 January 2012
  • ...53''' is a series of homebrew multicart releases, using a mapper designed by Damian Yerrick for this purpose. In the first volume, the menu and all games except ''STREEMERZ'' run in this mapper's BNROM compatibility mode.
    4 KB (631 words) - 16:32, 21 March 2021
  • ** bit2: Swap PPUCTRL and PPUMASK (used in some [[Vs. System]] games). ...and code, an ID number, and the parameters which have the length indicated by the length byte (the first byte of parameters is called parameter <tt>$00</
    19 KB (3,107 words) - 19:28, 28 October 2012
  • ...he 4-screen mirroring feature is largely untested with mappers wiout prior games using a 4-screen variation". This means that it's supposed to work, however ...r, and tha happened to have been installed on two officially released MMC3 games. In this regard, I think Nintendulator is actually wrong, if it does not gi
    10 KB (1,607 words) - 01:49, 16 January 2019
  • ...his mapper number is used for any other unlicensed/pirate/multicart VRC2/4 games. This is supported by BizHawk as of r3975 and FCEUX for some time prior but definitely as of 26-n
    3 KB (508 words) - 00:47, 10 August 2015
  • ...the '''Extended Nintendo Sound Format''' created by Disch and popularized by the NotSoFatso NSF player. It is based on the original [[NSF]] file format, UTF-8 encoding is recommended for all strings used by this format.
    14 KB (2,297 words) - 23:10, 5 July 2019
  • ...unk, which if it exists, contains ADPCM encoded audio, which is controlled by a register at $7FFF. --[[User:Zzo38|Zzo38]] ([[User talk:Zzo38|talk]]) 03:2 ...nstead where any arbitrary information could be added and displayed at the author likes. Currently only NSFPlay will show it, and only in the infobox window,
    5 KB (911 words) - 00:14, 4 February 2013
  • Anything in the file not understood by whatever program is reading this file, should be ignored. <b>Everything is ...are expected in a value, they are normally decimal, and can be hexadecimal by <tt>0x</tt> prefix.
    18 KB (2,913 words) - 23:46, 15 December 2013
  • At the very least the following games depend on hard-to-emulate or just obscure behavior: ...heir size. A CHR ROM of the correct size will wrap the addresses correctly by discarding the most significant bits, as do most emulators. But if you are
    11 KB (1,786 words) - 14:24, 7 February 2021
  • ...-insert it ? Is it any valuable when it comes to doccumenting the existing games/hardware and mappers ? Is the goal of this wiki to doccument existing thing :By now I'm starting to agree with you that because emulators have standardized
    10 KB (1,675 words) - 04:27, 6 May 2014
  • .... This is completely different than enumerating bugs in long-dead software by people who are not members of this community. ...erring to the act of putting up a public notice about someone's bug, which by itself is a rather rude and passive-aggressive way of telling them to fix t
    4 KB (651 words) - 18:48, 21 October 2017
  • Replayers intended for use in games have limits on the instrument, effect, and expansion features they can use. Most can't handle expansions at all, as NES games in an unmodified NES cannot use expansion audio.
    8 KB (1,178 words) - 17:30, 27 December 2020
  • [[Category:Games by author]]
    4 members (0 subcategories, 0 files) - 18:23, 1 April 2016
  • [[Category:Games by author]]
    1 member (0 subcategories, 0 files) - 18:23, 1 April 2016

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