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  • ...plest form. From this list, you can drill down to a more specific section of the selected category. * List of NES [[emulators]]
    2 KB (254 words) - 23:42, 19 November 2018
  • ...OMs and RAMs in the cartridge. In most cartridges, this involves some form of bank switching. ...that selects which part of the palette is used for a given sprite or area of the background.
    16 KB (2,627 words) - 09:05, 27 August 2017
  • ...>$0000</tt> to <tt>$7fff</tt>, i.e., from outside of PRG-ROM. <!-- To find games like this: create a breakpoint in FCEUX Debugger. --> * ''The 3-D Battles of WorldRunner''
    4 KB (548 words) - 17:10, 25 April 2020
  • There are two types of '''mirroring''' on the NES: * '''[[#Nametable Mirroring|Nametable Mirroring]]''' describes the layout of the NES' 2x2 [[PPU nametables|background nametable]] graphics, usually achi
    14 KB (2,276 words) - 09:03, 23 June 2021
  • There are two extensions of the NSF format: ...dress and period values are little endian. For example, an NTSC play speed of <code>FF 40</code> means $40FF, or 16639 microseconds.
    22 KB (3,583 words) - 02:34, 25 May 2021
  • Note: Most of these test roms can also be found at [https://github.com/christopherpow/nes ..._timing_tests.zip branch_timing_tests] || blargg || These ROMs test timing of the branch instruction, including edge cases ||
    22 KB (3,248 words) - 09:13, 14 April 2021
  • Tell us what kind of projects you are looking for! == Games ==
    18 KB (2,916 words) - 23:51, 20 March 2020
  • This is a historical representation of the old NESDev main page.<br/> All of this material is out of date and unmaintained.<br/>
    35 KB (5,450 words) - 08:06, 26 June 2020
  • Because the VRC2 is mostly a subset of the VRC4, relevant games are often emulated as VRC4 only. iNES mappers Example games:
    11 KB (1,673 words) - 11:29, 12 July 2019
  • If anyone out there is multi-lingual, and would translate any of these docs to any language, contact me. ...y older docs on here that are known to be horribly inaccurate to the point of being useless, let me know so I can kill it.
    35 KB (5,454 words) - 01:38, 29 July 2015
  • Some of these instructions are useful; some are not predictable; some do nothing bu ...C02, HuC6280, 65C816) were free to implement new instructions in the place of the unused ones.
    25 KB (4,112 words) - 20:06, 30 May 2021
  • == Stability of ATX == ...s, and further claims that different machines use different values instead of $EE. It might actually be ORA <line noise> AND #i TAX, and predictable only
    8 KB (1,283 words) - 19:57, 11 November 2018
  • ...of mapping some of their CHR[...] into the nametable space". The question of CHR as nametables is largely orthogonal to 4-screen layout; I don't think i ...is relevant to 4-screen mirroring (this is what I consider the definition of 4-screen mirroring). Why don't you think they belong there?
    73 KB (12,097 words) - 22:24, 31 May 2021
  • ...e to be the same as the title in a UNIF file or the title added to the end of some iNES files. The name of the author of this game.
    18 KB (2,913 words) - 23:46, 15 December 2013
  • At the very least the following games depend on hard-to-emulate or just obscure behavior: ...'Rampart (U)'': These refer to CHR ROM banks outside their size. A CHR ROM of the correct size will wrap the addresses correctly by discarding the most s
    11 KB (1,786 words) - 14:24, 7 February 2021
  • ...e/make any mapper code libraries. Again, going to bring this to attention of mods in chat. [[User:Alphamule|alphamule]] ([[User talk:Alphamule|talk]]) ::Rule of thumb: once you have final hardware, then you can get a mapper #. Before th
    24 KB (3,675 words) - 17:00, 17 June 2021
  • The following is a list of games that use the Famicom's expansion audio. * Matou no Houkai - The Hero of Babel
    4 KB (569 words) - 10:43, 11 February 2020
  • ...aises a new (unrelated) question. Is it in scope of the wiki to do List of games by xxx ? ...nteresting, for instance, Bootgod's databse is extremely useful in listing games by mapper or board or other hardware related factors.
    2 KB (274 words) - 12:01, 18 May 2015
  • ...Normal (The game is believed to never elicit a bus conflict. In the event of a bus conflict, the emulator should warn, abort, or produce random values; ...tool with its own goal, e.g. like nintendulator DX's thing to warn on use of uninitialized memory).
    17 KB (2,771 words) - 13:25, 13 August 2016
  • ...iate predecessors (ColecoVision and Sega Mark 1) was pixel-level scrolling of playfields. #Find the X and Y coordinates of the upper left corner of the visible area (the part seen by the "camera")
    12 KB (1,827 words) - 08:49, 17 April 2017

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